Removing T1 Meta 0 Loot Drops from NPCs

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Raised by: Bunyip
Submission Date: 30-11-2008
Issue ID: To be indexed

Summary

Everybody will agree that missions have a high payout for relatively low (but far from 0) risk. Not only do you get the meta 0 loot from NPCs to reprocess or sell, you also gain the bounties/salvage/security standings/corporation standings/mission rewards from the mission. Even mere ratting will be affected, although in a lesser way (as many players leave the wrecks after killing the NPCs, the rewards will be even higher, encouraging it more).

This idea only applies to meta 0 loot drops, and does not apply to drone alloys, commander spawns, dog tags, etc. It could apply to ammunition, although that is debatable.

Potential Solutions

  • Remove all Meta 0 loot from NPC drops, and give a 10% bonus to the NPC bounty.
    • Pros
      • Removes the overabundance of T1 meta 0 goods in the market, giving manufacturers a chance to get started.
      • Reduces mineral influx, thereby making mining a lot more popular of an activity.
      • Easily modified in the core of the game by getting rid of all meta 0 equipment from loot tables for each empire/faction.
      • Reduces long-term ISK gain from missions, but makes immediate ISK gain slightly faster.
    • Cons
      • A small increase in the value of minerals until the gap can be compensated by increased activity in mining.
      • Might not be a good idea until mining is made more fun, to be submitted by myself in the future.
      • Small increase to the ISK gained by running missions, although more than compensated by the loss of high-value minerals.


  • Compensate for the loss of the meta 0 loot from NPC drops by giving them a slightly higher chance of dropping items with meta levels of 1 or higher.
    • Pros
      • Removes the overabundance of T1 meta 0 goods in the market, giving manufacturers a chance to get started.
    • Cons
      • Value of meta 1+ goods will go down, which are in some cases cheaper than meta 0 goods.
      • Creates an unpredictable variance in mission rewards, as some meta 1+ goods have extremely high ISK values.

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